Notably, if Eddie isn't unfrozen on at least one playthrough of the level, he is absent from the end credits montage. Frosty Fields marks the only appearance of Eddie in all of MaGMML: Episode Zero.In all subsequent versions, an improved tileset with more detail is used in its place. In v1.0 of MaGMML: Episode Zero, Frosty Fields used a much more basic tileset for its outdoor areas.You didn't, because it's bad and full of pits and spikes! Terrible. We're not dating where they've got control over the weather! And, I mean, did you see the ski resort there? it's all because of the government weather machines! How about that?! Zero: I think it is because the area is cold. Knives: Hey, it's all frozen and stuff over there! What's up with that? Weird. Yeah, for the CD here, just find the sled zone place and go left!Īfter that, the prize should be in plain sight! If you find one, remember that the high velocity will adjust your shots to go slightly faster.Īddtionally, your air dash can help keep you suspended in midair briefly. I remember there also being a jetboard competition that used to go on there before the weather got bad. That area's very cold, I'm talking below freezing.Īs such, you'll likely run into enemies frozen in ice cubes there, though you might also find helpful items frozen as well. But anything firey would be helpful.Īnd beware of any. ![]() Not as interesting as that poetic name implies.īut, well, it's an ice land. A third Squidon waits at the end of the long sled ride, and is the only thing standing between Zero and the Energy Element, which is frozen inside a Chill Man Block.Īh, the "entrance to the freezing lands". Some more Chill Man Blocks act as blockades at points, and must be quickly destroyed before Zero is crushed between them and the edge of the screen. The main pathway, meanwhile, leads to a Frost Sled section with Docrons patrolling the ground while Pengs act as an airborne threat. With the direction leading downwards, the stomp can be used to instantly break the blocks and drop down much quicker.Īt the second checkpoint, an alcove on the left contains a CD on an upper shelf, past two rows of spikes and a frozen Mecha Pitchan. At the end, a second Squidon is fought, freeing the path to a downwards column of screens that again use Chill Man Blocks as blockades. ![]() Eddie is frozen inside one ice block, and can be freed to obtain a random power-up. Destroying them is thus necessary, but some contain enemies that attack once freed, so some amount of care is recommended where possible. The level then proceeds to the left, with Chill Man Blocks obstructing the path ahead. After breaking a Chill Man Block at the end, Zero enters a brief section half-submerged in water, with spikes lining the bottom and a Squidon at the end guarding a drop to the first checkpoint. The first area is a very simple platforming section, with little threatening enemies and easily avoided pits. Though breaking through the ice is often required, some blocks of ice have robots frozen inside. The first of many cold areas on this path, Zero's hunt for SRARA and Energy Elements takes him to a vast frozen land with many slippery surfaces, with many blocks of ice barricading the critical path, and a rocket sled waiting for him towards the end. Frosty Fields is the first level on the path to the Icicle Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero.
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